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Fifth Dimension
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Fifth Dimension CD-ROM Volume 1 (Data Express) (1995).iso
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gcsxmas.exe
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SOUNDS.TXT
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1995-01-09
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3KB
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96 lines
; required sounds in sounds.txt
; the maximum number of sounds definable is 64
; All .wav files must be 8 bit mono
; All .wav files must be smaller than 65536 bytes
; sounds marked optional are not used by the engine directly, but
; are defined for your convienence.
;
; You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 gunfat.vga
;1 ; regular guard's gun
;2 ; googun sound 26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ; explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; optional glass breaking sound
;9 ; optional water splashing sound splashb.wav ; splash i the water
;10 ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);
;11 ; /* door busted open*/ hmm.
;13 ; /* kick the wall sound */
;14 ; door sound */
;15 ; another door sound
;16 ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17 ; optional helicoptor noise
;18 ; optional boat motor noise
;19 ; optional generator noise
;20 ; guard yelling
;21 ; guard yelling
;22 ; guard yelling
;23 ; guard yelling hey?
;24 ; guard dying
;25 ; guard dying
;26 ; guard dying
;27 ; guard dieing?
;29 ; playsound ( play sound of hovercraft or armored guard exploding )
;28 ; armored guys gun
;30 ; cocking of shotgun
0 2 pist3c.wav ; machine gun mgun2b.wav
1 3 roar2.wav ; SNOW MONSTER'S ATTACK GROWL
;1 3 pist3c.wav ; guard shot
2 2 candycan.wav ; goo gun goop2b.wav
3 1 pist3c.wav ; rocket gun
4 1 pist3c.wav ; fireextingusiher
5 0 goop1.wav ; FROSTY MELTING AS HIT POINT GUY
7 2 pist3c.wav ; shtgunb.wav
8 1 candycan.wav
9 2 candycan.wav ; splash i the water
10 5 creak1b.wav ; BARN DOOR CLOSING
;10 5 slide4b.wav
11 2 candycan.wav ; WAND = CANDY CANE MAGIC SOUND
;11 2 kick1b.wav
12 2 candycan.wav ; WAND = CANDY CANE MAGIC SOUND
;12 2 pow1c.wav
13 2 creak1b.wav
14 5 creak1b.wav ; BARN DOOR OPENING
;14 5 slide3b.wav
15 5 creak1b.wav
16 5 creak1b.wav
20 2 roar.wav
21 2 roar.wav
22 2 roar.wav
23 2 roar.wav
24 2 roardeth.wav
25 2 roardeth.wav
26 2 roardeth.wav
27 2 roardeth.wav
28 3 pist3c.wav ; sound of hovercraft's guns
29 2 pist3c.wav
30 2 pist3c.wav ; cock the shot gun
31 4 tnkshwng.wav ;TREE
32 4 ablbla.wav
33 0 mryxmas.wav
34 0 hooray.wav
36 3 hohoho.wav
; Substitute these sounds for the 'hey' noises, dieing noises, and guard
; shooting noises if you have beasts instead of human enemies
;roar.wav
;roar3.wav
;roar2.wav
;roar.wav
; the following are xmas sounds that can be defined:
; just take out the semicolon and then play them from an animation file.
;32 3 candycan.wav
;33 3 orchhit.wav
;34 3 whoosh.wav
;35 3 tweet.wav
;37 3 ablbla.wav
;38 3 frompie.wav
;39 3 mryxmas.wav
;40 3 horn.wav